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Post by sternold on Oct 1, 2013 15:39:47 GMT
"Orgoth no hide in face of danger. Orgoth happy fighting. Orgoth no happy hiding. Orgoth good at fighting." He thinks really hard about what to say next. He knew he could tell Teo about the woman, but that could put the gnome in danger. But if he didn't and Aldeus walks away with the glory he couldn't live with himself.
He decides not to. He had put too much of a strain on his body, and even though it hurts his pride, even he knew he was at his limit. "Little-man shouldn't be afraid to fight. Little-man handles well in fight, even though is magic." He sat down, stroking his axe that just destroyed some skeletons. "Was good fight, right?"
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Post by tengen on Oct 1, 2013 16:05:05 GMT
Wanting to end this quickly and seeing the futility of her crossbow, she sets it down and fishes out one of the best weapons in this situation, a dab of butter. Her voice raises with supernatural power as she makes a few arcane flourish of her hands casting a spell to make the creatures unsteady on their feet. [I cast Grease on ground under the three enemies] Azreal not being one to let a chance go by uses this opportunity to press his attack.
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Post by henwen88 on Oct 1, 2013 17:46:57 GMT
Seeing Flann made the target of the remaining skeletons' attacks, Leath steps into the open and gives an animal cry to try to draw the attention of the skeletons, and whips a stone from his sling at the nearest undead. Flann takes heart at the sight of his brave master and kicks out again at the skeletons surrounding him, hoping to kill a few more and end the abuse he's been taking from them.
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Post by teodoro on Oct 1, 2013 18:09:28 GMT
"No, Orgoth, that was a bad fight. A very, very bad fight. It's only a good fight if you can live to boast about it later!"
His anger begins to dwindle as he realizes what he's just said. "Well, I suppose we did live, though." Teo can't help but laugh. "Just warn us a bit next time before you do that!"
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Post by sternold on Oct 1, 2013 18:24:43 GMT
"Orgoth did warn. You no need to help. You did." Orgoth smiles through gritted teeth.
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Post by aldeus on Oct 1, 2013 18:53:44 GMT
Aldeus realizes he needs to seize the opportunity and capture this woman. Her experiences may be invaluable to understanding what exactly we stumbled upon at the brigand encampment.
Aldeus creeps through the brush toward the woman until he is within roughly 30 feet of her. He stops and stands tall with his right hand upon the handle of his dagger.
He calls out "I am Aldeus Lazarus and my militia just annihilated your encampment. Slowly move your arms away from your torso and lock eyes with me or I will carve a hole in your chest." [Intimidate]
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Post by Admin on Oct 2, 2013 1:01:55 GMT
The magical grease sends the skeletons stumbling along the ground, their prone forms now sprawled helplessly on the ground. Azreal cleaves a skeleton’s skull from its shoulders.
[Attack roll of 17, 9 damage.]
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The two other skeletons roll helplessly, while Leath and Flann get to work. The druid and his companion have a much easier time targeting the last two skeletons, determined to destroy the almost pathetic abominations. His stone cracks one of the skeletons in the skull, distracting it as Flann bucks again.
[Attack roll of 19, 3 damage.]
The pony’s anger sends its legs out like pistons, smashing the two last skeletons to bits as whatever force animates them vanishes. The pony does spiteful, final stomp to one of the femurs, shattering the brittle bone. [Flann deals 6 damage to the skeleton troop. Combat has ended.]
The entire skeleton troop has been annihilated, much to the relief of the party. Up on the hill, the party can see the militia finish off whatever remains of the bandits and skeletal troops. The militia begin to scour the camp, while the party’s attention is diverted back to the ground level. They see Aldeus in front of a woman raising her hands, a woman they remember as the one who ambushed them earlier in the woods.
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Aldeus watches as the woman slowly raise her hands, her eyes weighing the chances of escape before submitting. She sees the others standing over the remnants of the skeleton troop before a look of recognition and horror crosses her face.
[Intimidate Check=15+6=21]
“I am Lia, and if you spare me, I will make it worth your while,” she tries looking seductively, but Aldeus is unmoved. “Please, keep that one away from me!”
She points to Leath, who stands over the crushed remnants of the skeletons. The rest of the party notices both Aldeus and his prisoner, but before they can say anything, a man arrives on horseback. He wears militia garb, and raises his hands as he approaches. “Lorenzo reports we’ve secured the hill,” the courier says. “We’ve freed the captives, but their leader escaped. Did any of-”
The courier then looks at Aldeus and his new prisoner. “Dio!” he glares at Lia. “You have found that stronza! Lorenzo and Madam Perin are offering a reward for her alive, but you already captured her!”
“The Captain has informed me to tell you he’s relocated to our new camp,” The courier looks down at the remnants of the skeletal troop. “Cristo, you defeated a whole unit of those things by yourselves?”
He takes one look at the blood-soaked Orgoth and the others’ wounds before realizing what kind of state they are in. “I will give the big one a ride back with me,” he says. “You will need it if you want to get back.”
The courier takes a quick look at the skeletons and their rusted, discarded gear. “We will send a patrol to scavenge whatever we can find,” he looks at Lia. “That one has much she can tell us. You will be well rewarded. Bene.”
The group gathers their supplies into their wagon, and follows the courier back up the hill. There is still time to investigate the scene later, but Captain Lorenzo will like to reward them with better gear than the rusting relics from the skeletons. The village of Scalo Est, at least, now has its water supply back. What the bandits were up to, however, is still a mystery their new captive can shed lights on.
[The adventure continues in 1-4: The Estate. Your characters’ and animal companions’ wounds are treated by the militia’s clerics and healers before the next scene. You all gain a level.]
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Post by jon on Oct 2, 2013 2:45:01 GMT
please ignore this post, previous posts didnt load
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