Post by jon on Aug 23, 2013 7:36:39 GMT
Hans Flugen - Nordic Merchant
Male Human Bard (skilled talker/storyteller rather than singer/musician)
True Neutral: Largely motivated by money. Doesn't mind helping people but expects some form of benefit. After all time is money!
Appearance: Large build, slightly overweight. Very cheerful. Constantly making hand motions. Deep soothing voice.
Background: Hans Flugen was the son of a humble merchant from Worms (in modern day germany). While Hans loved his parents, he dreamed of greater riches and went off to seek his own fortune. From a young age Hans had an amazing ability with words allowing him to convince people to buy things and sell things. More often than not this result in both parties being happy. Because of this Hans has developed a chain of reliable business partners throughout central Europe. However Hans had an ability to sometimes convince people to buy things that they didnt necessarily want. Most of the time this would only result in buyer's remorse. However on a few occasions this has resulted in enemies, so Hans has also needed to become very good at going unnoticed.
Strength 10 (+0)
Dexterity 16 (+3)
Constitution 10 (+0)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 18 (+4)
Armor Class: 16 = 10 + 2 [leather] + 1 [buckler] + 3 [dexterity]
Touch AC: 13
Flat-footed: 13
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 0 = 0 [base]
Reflex save: + 5 = 2 [base] + 3 [dexterity]
Will save: + 2 = 2 [base]
Attack (handheld): + 0 = 0 [base]
Weapon Finesse: + 3 = 0 [base] + 3 [dexterity]
Attack (missile): + 3 = 0 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 0 = 0 [base]
Combat Maneuver Defense: + 13 = 10 + 0 [base] + 3 [dexterity]
Languages: Common, German
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.] ; arcane spell failure 5%
Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
Feats: Weapon Finesse, Point Blank Shot
Skills: Appraise +5, Bluff +8, Disguise +8, Knowledge (nobility) +6, Perform (oratory) +8, Sense Motive +4, Sleight of Hand +7, Stealth +7, Use Magic Device +8
Spells:
0 level cantrips: Message, Prestidigitation, Mending, Detect Magic
1 level: Disguise Self, Cure Light Wounds
Changes as of level 2: Hans took a level of Gunslinger (Mysterious Stranger archetype), selecting the blunderbuss:
Armor Class: 16 = 10 + 2 [leather] + 1 [buckler] + 3 [dexterity]
Touch AC: 13
Flat-footed: 13
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 3 = 3 [base]
Reflex save: + 6 = 3 [base] + 3 [dexterity]
Will save: + 2 = 2 [base]
Attack (handheld): + 1 = 1 [base]
Weapon Finesse: + 3 = 1 [base] + 3 [dexterity]
Attack (missile): + 3 = 1 [base] + 3 [dexterity], +1 (when within 30 ft)
Combat Maneuver Bonus: + 1 = 1 [base]
Combat Maneuver Defense: + 14 = 10 + 1 [base] + 3 [dexterity]
Languages: Common, German
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]
Blunderbuss [1d8, crit x2, 10 ft range inc, misfire=1, 8 lbs., bludgeoning and piercing]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.] ; arcane spell failure 5%
Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
Feats: Weapon Finesse, Rapid Reload, Point Blank Shot, Gunsmith, Deeds, Grit (Charisma based)
Skills: Appraise +5, Bluff +8, Craft (alchemy) +2, Disguise +9, Knowledge (nobility) +6, Perform (oratory) +9, Sense Motive +4, Sleight of Hand +7, Stealth +8, Use Magic Device +9
Spells:
0 level cantrips: Message, Prestidigitation, Mending, Detect Magic
1 level: Disguise Self, Cure Light Wounds
Max Grit Points (per day): 4
Deeds: Focused Aim (spend 1 grit point to get a damage bonus on firearms equal to Cha modifier), Quick Clear (spend 1 grit point to remove broken condition from broken firearm)
Male Human Bard (skilled talker/storyteller rather than singer/musician)
True Neutral: Largely motivated by money. Doesn't mind helping people but expects some form of benefit. After all time is money!
Appearance: Large build, slightly overweight. Very cheerful. Constantly making hand motions. Deep soothing voice.
Background: Hans Flugen was the son of a humble merchant from Worms (in modern day germany). While Hans loved his parents, he dreamed of greater riches and went off to seek his own fortune. From a young age Hans had an amazing ability with words allowing him to convince people to buy things and sell things. More often than not this result in both parties being happy. Because of this Hans has developed a chain of reliable business partners throughout central Europe. However Hans had an ability to sometimes convince people to buy things that they didnt necessarily want. Most of the time this would only result in buyer's remorse. However on a few occasions this has resulted in enemies, so Hans has also needed to become very good at going unnoticed.
Strength 10 (+0)
Dexterity 16 (+3)
Constitution 10 (+0)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 18 (+4)
Armor Class: 16 = 10 + 2 [leather] + 1 [buckler] + 3 [dexterity]
Touch AC: 13
Flat-footed: 13
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 0 = 0 [base]
Reflex save: + 5 = 2 [base] + 3 [dexterity]
Will save: + 2 = 2 [base]
Attack (handheld): + 0 = 0 [base]
Weapon Finesse: + 3 = 0 [base] + 3 [dexterity]
Attack (missile): + 3 = 0 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 0 = 0 [base]
Combat Maneuver Defense: + 13 = 10 + 0 [base] + 3 [dexterity]
Languages: Common, German
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.] ; arcane spell failure 5%
Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
Feats: Weapon Finesse, Point Blank Shot
Skills: Appraise +5, Bluff +8, Disguise +8, Knowledge (nobility) +6, Perform (oratory) +8, Sense Motive +4, Sleight of Hand +7, Stealth +7, Use Magic Device +8
Spells:
0 level cantrips: Message, Prestidigitation, Mending, Detect Magic
1 level: Disguise Self, Cure Light Wounds
Changes as of level 2: Hans took a level of Gunslinger (Mysterious Stranger archetype), selecting the blunderbuss:
Armor Class: 16 = 10 + 2 [leather] + 1 [buckler] + 3 [dexterity]
Touch AC: 13
Flat-footed: 13
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 3 = 3 [base]
Reflex save: + 6 = 3 [base] + 3 [dexterity]
Will save: + 2 = 2 [base]
Attack (handheld): + 1 = 1 [base]
Weapon Finesse: + 3 = 1 [base] + 3 [dexterity]
Attack (missile): + 3 = 1 [base] + 3 [dexterity], +1 (when within 30 ft)
Combat Maneuver Bonus: + 1 = 1 [base]
Combat Maneuver Defense: + 14 = 10 + 1 [base] + 3 [dexterity]
Languages: Common, German
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]
Blunderbuss [1d8, crit x2, 10 ft range inc, misfire=1, 8 lbs., bludgeoning and piercing]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.] ; arcane spell failure 5%
Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
Feats: Weapon Finesse, Rapid Reload, Point Blank Shot, Gunsmith, Deeds, Grit (Charisma based)
Skills: Appraise +5, Bluff +8, Craft (alchemy) +2, Disguise +9, Knowledge (nobility) +6, Perform (oratory) +9, Sense Motive +4, Sleight of Hand +7, Stealth +8, Use Magic Device +9
Spells:
0 level cantrips: Message, Prestidigitation, Mending, Detect Magic
1 level: Disguise Self, Cure Light Wounds
Max Grit Points (per day): 4
Deeds: Focused Aim (spend 1 grit point to get a damage bonus on firearms equal to Cha modifier), Quick Clear (spend 1 grit point to remove broken condition from broken firearm)