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Post by sternold on Aug 15, 2013 14:25:21 GMT
Orgoth BloodhelmHalf-Orc Barbarian 1 Chaotic Neutral Age 17 Height 6', Weight 206lb Eyes Brown Hair Red Skin Green Strength 18 (+4) Dexterity 13 (+1) Constitution 16 (+3) Intelligence 7 (-2) Wisdom 7 (-2) Charisma 14 (+2) Total Hit Points 15 Speed 30 feet +10 feet (fast movement)Armor Class 16 Touch AC 11 Flat-footed 15
Fortitude + 5 Reflex + 1 Will + 0 (-2 WIS)CM bonus +5 CM Defense +16 Base Attack +1 Initiative +1
Languages Common, Russian
Items Great Axe 2H [+5 ,1d12 +6, x3, 12 lbs, slashing] Scale Mail Armor [Medium; + 5 AC; max dex + 3; check penalty 4, 30 lb.] 30 GP, 9 CP Feats Armor Prof. Light, Armor Prof. Medium, Intimidating Prowess, Martial Weapon Prof. All, Shield Prof., Simple Weapon Prof. Skills Acrobatics -3, Appraise -2, Bluff +2, *Climb +4, Diplomacy +4, Disguise +2, Escape Artist -3, Fly -3, *Handle Animal +6, Heal -2, *Intimidate +12, Perception -2, Perform +4, -3, Ride -3, Sense Motive -2, Stealth -3, Survival -2, Swim +0 Special Abilities Darkvision 60ft, Fast Movement +10 (ex), Orc Ferocity 1/day, Rage 7/day Traits Noble Savage, Grim Optimism Orgoth Bloodhelm's Equipment Amulet of the Red Sons, Artisan's Outfit, Backpack, Belt Pouch, Blanket, Flint and Steel, Pot, Rope, Soap, Torch x10, Trail Rations x5, Waterskin
Background
Russia is a country that is cold and unforgiving. So are the Red Sons. Orgoth was born among the Red Sons. He was spawned by the leader, Aslow Bloodhelm, to one day take over the Red Sons. It is not uncommon for Orc Leaders to spawn Half-Orcs to take over the clan. Half-Orcs were generally smarter than regular Orcs, and therefore make great leaders. Orgoth was spawned just outside of Rostov Veliky. His Human mother remains unknown to him. Soon after his birth it became terribly clear that Orgoth was not meant to take over the Red Sons; he was as dumb as a bag of hammers. So, when he was 8, he was sold to a Siberian farmer. This is how Orgoth lived for most of his life. He would be sold off during the summer to help with construction work, and when it became winter again he would be sold again to help on farms. After a few years of doing this back breaking work, he was sick and tired of being used as a tool. He grabbed the nearest axe, walked up to his master and in one sweep decapitated him. It felt good. Really good. So when it became obvious that the farmer's pitiful coinpurse wasn't going to last him the winter, he knew what to do. He became a hireling. A thug. A real good one even. So good, people outside of Rostov Veliky heard of him. And that's what brought him here. In Venice.
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Post by Admin on Aug 16, 2013 0:10:16 GMT
Okay, just had a look over. A few things: Multiattack only works if you had a natural weapon like claws (which you do not have). Also, you can pick two more skills from this list: Acrobatics (Dex), Climb (Str), Craft (Int), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Looking forward to the backstory.
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Post by sternold on Aug 16, 2013 0:21:03 GMT
Why exactly can I choose two more skills? I thought I only had 3 Skillpoints(4-1INT)? Also, can I choose two feats because of him being a Half-Orc? Also also, should my racial feats be included in my character sheet?
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Post by Admin on Aug 16, 2013 1:56:22 GMT
The way skills and saves go is that a negative modifier goes to 0 when it comes to calculating saves and skill points per level. So (4-0)=4 skill points instead of 3. At least that's the way I've always seen played, and how I'm going here.
The way skill points work in Pathfinder is whatever skills you choose at first level get a +3 bonus added to them as class skills. The total ranks in a skill is your class level. Say you put a point into Survival at first level. You get a +3 bonus on survival checks, in addition to the +1 rank you put in, for a total of +4. If you put another point in at level 2, your Survival bonus would increase to +5. If you do another point at level 3, it would go to +6, and so on.
You can pick 2 feats, I was just saying Multiattack wouldn't really suit Orgoth.
You don't need to include your racial feats on the character sheet.
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Post by zackmon on Aug 16, 2013 3:53:38 GMT
A 7 in an ability score is -2 btw And your melee attacks are modified by strength. I can run your character through herolab and give you the resulting pdf if you want.
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Post by zackmon on Aug 16, 2013 3:58:19 GMT
As for saves and skillpoints, RAW you do add negatives. But this house-rule makes sense
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Post by sternold on Aug 16, 2013 8:14:41 GMT
Alright, thanks guys. I changed my skills (I'm not sure if I understood you correctly, so tell me if it's wrong), I added a feat and I changed my modifier. Only thing I'm not sure of is what to do with the strength modifier as Zackmon says. Where should I add that?
Oh and zackman, I'd like that thanks.
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Post by zackmon on Aug 16, 2013 11:51:34 GMT
Also, I don't see anything that would give half-orcs an extra feat, either in the core book or advanced race guide. There are a few things you may want to exchange for in the race guide though (you can get a bite attack among other things). Anyway, here is your character ran through hero lab. I gave you 3 skill points instead of 2 by taking an extra skill as your favored class bonus rather than an extra hit point. If using the house rules, you would get an extra 2 skill points. If the house rules are decided against, I would highly recommend reducing your charisma by 2 and increasing your wisdom by 3 to not take a negative on will saves, unless of course you are playing low wisdom for RP reasons. Low wisdom + low intelligence basically means you are a bit slow when it comes to matters of education, and you lack common sense/mental fortitude. Here is your character sheet as ran through the hero lab program, let me know if you want to change anything www.dropbox.com/s/jgcy97qtw9yjnaz/Orgoth.pdf
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Post by Admin on Aug 16, 2013 12:09:42 GMT
Thanks for running that through Herolab. If you are content with the zackmon character sheet, Sternold, I am willing to approve it.
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Post by sternold on Aug 16, 2013 12:34:50 GMT
Also, I don't see anything that would give half-orcs an extra feat, either in the core book or advanced race guide. Thanks for the Char sheet. I Presumed that this: www.d20pfsrd.com/races/core-races/half-orc [Other Racial Traits] Also meant I got the human 2 feat bonus. EDIT: after reading the char sheet, I have a few questions: A: why isn't my armor added to my AC? B: Why do I only have 7 rage a day now? C: I also kinda wanted an (useless) Amulet of the Red Sons for my backstory. Is that addable? D: What do the shields mean next to the skills? E: At my weapon, does the S mean slashing or small? F: What happened to Handle Animal? If everything is correct, could Admin please change my OP? I'm not sure how to translate the char sheet into the OP. Thanks in advance guys.
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Post by zackmon on Aug 16, 2013 23:22:16 GMT
1. Oh sorry, I didnt equip your stuff. 2. Rage (Ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death. 4 (base) + 3 (con mod) = 7, unless that amulet gives you more or something. 4. See #1 3. The shields mean they are affected by your armor check penalty. 5. S means slashing 6. Herolab doesn't normally allow for house rules for skills. Your negative intelligence affects your skills. There is something called favored class bonus in which you can gain +1 hp or +1 skill point per level when you take a level of your favored class (which you get to choose). This brings your total to 3 skill points. If we are going with that house rule, you get 2 more skill points or 1 more skill point and 1 more hp. The GM hasn't mentioned if we are going to go with the house rules for the skills and saves since I brought up that the rules as written don't technically work that way. I can redo it for you with the changes once everything is squared away. I equipped your stuff now with this link and put your ride skill point into handle animal, as you can take off your armor and ride effectively, but you cant use handle animal without skill points in it. www.dropbox.com/s/jgcy97qtw9yjnaz/Orgoth.pdf
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Post by zackmon on Aug 16, 2013 23:29:12 GMT
I also arbitrarily picked your traits, make sure those fit with your background, or pick new ones.
Secondly, I figured that you used your favored class bonus to get +1 round for rage for being half-orc. That would further eat into your skill though.
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Post by sternold on Aug 17, 2013 1:08:09 GMT
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Post by zackmon on Aug 17, 2013 23:38:33 GMT
All right, I had to just remove your traits as I don't own the license from the book those traits are from. As for changing your language, it won't let me. You will have to input the changes you want on a regular charactersheet. www.dropbox.com/s/jgcy97qtw9yjnaz/Orgoth.pdf
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Post by Admin on Aug 18, 2013 4:07:32 GMT
The stats are more than sufficient for Orgoth, but I'd like that background A half orc barbarian speaking Russian sounds like he'd have a cool origin.
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